chapter 142. first hunter
Xu Rui's work is still busy. Although he has entrusted some performance work to his subordinates, he still has to complete the basic storyboard by himself.
However, for Xu Rui, this work was very fast. He completed the storyboard of the third episode of "The Realm Line on the Horizon" in just three hours and gave it to the performance.
Then, Xu Rui opened several game design drafts received by the work group.
"Well, the first hunter German..."
In the drawing, there is an old man in a wheelchair who looks old and old, and only the mottled ravines on his face show his weathered past. The style of this painting is close to that of European oil paintings, exquisite and beautiful.
Turning over a page, you can see the old man standing, holding a huge sickle, wearing a silk top hat, a double-breasted dress, and a broken cloak, alone, elegant and powerful.
This is the boss in the main plot of "Blood Source: Curse". At the beginning of the story, the first hunter German will accompany the protagonist and act as a role similar to the old man, but at the end of the main plot, he will pick up the sickle and stand opposite the protagonist.
This original painting comes from Guo Weiren, who studied oil painting and has a solid artistic foundation. The characters he drew were different from those of the cute girl and handsome guy in mainstream animation, and were more tough and realistic.
The portrait of the First Hunter German is full of this hard-core style, quite artistic and impressive.
"You can refine these two places, and change to a lighter color here..."
Xu Rui created a new layer labeling reference opinion in the design draft, and then returned it to Guo Weiren.
This design draft confirmation and revision lasted for another two hours, and it was soon six o'clock in the evening.
Finally, he got a little idle, and he confirmed the progress of "Blood Source: Curse".
If possible, Xu Rui really wants to make a console game to perfectly restore Yanan.
But according to the current situation of Huandian's clear and innocent game in the game circle, it is too difficult to form a console game team from scratch, and looking for game studio contracts and production made Xu Rui feel uncomfortable.
Different from animations, animations can be outsourced in a single episode, and the original paintings are still supervised by our company. If you can’t do a little game, just turn around and let Xu Rui confirm it. It is more appropriate to take it all in your own hands.
Similarly, the production cycle of console games is generally more than one year. If you want to achieve high-quality products, it is impossible to achieve without two or three years of polishing. During this period, continuous investment is required, and the final investment may be extremely high. Even if the finished product is popular, the profit after deducting costs will be less.
On the other hand, mobile games and web games are different. With Xu Rui's detailed planning, it is not difficult to complete a game in half a year, with smaller investment and higher fund recovery efficiency.
After careful investigation, Xu Rui finally understood why there are so many specious mobile games on the earth that change the skin and roll the server. It is because of the low cost and high returns. He keeps opening new servers and making money while lying down.
But Xu Rui still pursued it a little. He wanted to operate this game for a long time, make money by relying on the form of web games, and then invest in opening the console version, so as to achieve self-sufficiency in the game.
Fantasy and Hatsune Video Network's official Weibo also released recruitment announcements to recruit programmers, numerical planning, operation personnel, etc. who are good at opening web games.
This is undoubtedly to inform the public that Fantasy Electronics is preparing to open a web game.
In the a2 forum, the forum that had just experienced Hatsune Miku's slaughter and had to open a partition was once again flooded with news related to the fantasy.
In a post called [Web Game? Does Fantasy Really Know What I'm Doing?], the poster listed several popular web games now. He felt that Fantasy electric animation had fallen and actually became a game like this.
The reply below quickly became arguing, and it went up to hundreds of floors in a row.
[Drowned Fish]: I thought that I should have made a lot of money by selling Hatsune Miku and Xiaolong Face CDs. Why do I still make such a 1o web game?
[Mitta Elite]: That is, whether it is taking over harem animations or making web games, the smell of falling into the wallet, the fantasy electric animation has deteriorated!
[Shadow of Darkness]: Let's not talk about the animation of "Horizon". I think this web game is not that simple. When Fantasy Electric was about to start "Magic Girl Xiaoyuan", didn't you think it would be a common magic girl animation? Everyone has seen it. I think Xu Rui wouldn't be that simple and just do a 999-level web game. There must be something strange about it.
[My head is big]: Come on, come on, you will write it, it’s not that simple. You fantasy fans are not objective at all, so I will put my words here. If I go to play with this web game of Fantasy, I will eat the keyboard and take it online.
[Mental illness cannot be cured]: First of all, I have never played web games or mobile games. Secondly, I think that Fantasy TV should turn on console games and real masterpieces, and should not make such things for money.
[Old Boat and Herd]: Fantasy Animation Company and Hakonica Video Network are a video website. Why do you want to play games? Isn’t it better to do animation and video? If you take too big steps, you may get rid of it!
The impression of traditional web games is deeply rooted in people's hearts, simple, crude and refreshing. Only web games that are popular among the tycoons who like to invest money are not favored by others. Even mobile games are just things that make time. No one thinks that the fantasy electric power specializing in animation can make money from it.
But Holofi didn't feel that.
After recruiting suitable personnel, Cygame Studio, located on the fourth floor of Hatan Video Network's office building, officially started the game research work.
Relying on web pages and browsers, web games cannot achieve too complex special effects and operations, but "Blood Source: Curse" is a turn-based Rpg, which does not use many troublesome special effects, avoids many problems in game production, and the progress is very fast.
It was not until the production started that Holofei felt that Xu Rui's idea of making web games was not a slap. Not to mention the pros and cons of consoles and computer games, just take mobile games that are also lightweight games for example. Currently, there are more than a dozen brands of mobile phones in China, and each brand has more than a dozen different models. These models are completely different in terms of memory, operating system, and even screen shape and size.
If you want to make a mobile game, you must match all these models and optimize and debug them. This work is cumbersome but necessary. Otherwise, there is a very likely situation where the game cannot be run on a mobile phone of a certain brand, or the resolution is strange, load and other bad conditions are not allowed.
However, web games hand over the tasks that are adapted to this model to the mobile browser. As long as it can run certain browsers normally, the web game can be run normally, reducing many troubles during opening.
After confirming the work, Holofei buried his head in the process and started typing again.
The planning book that Xu Rui gave to Holofei only has the outline of the main plot, while the specific details and plot need to be written by Holofei. Although some people say that no one will pay attention to the plot of this kind of game, Holofei still takes it seriously.
"Since people say that players don't look at the plot carefully, I'll break it up!"
He suddenly had a new idea and the keyboard was typing on his hand faster and faster.
Chapter completed!