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Chapter 198. Cinematic Narrative

After turning on the computer, Qin Shanshan quickly found the relevant information source.

At this time, the fan group was discussing it in full swing.

: I originally thought Hatsune Games would make a blood source motherboard, but I didn’t expect it to be a new IP. And after this promotional introduction, I had a bit of ambition to design the entire city of the end of the world.

:I don’t think so. What Hatsune Game has done so far? A web game and an unfinished audio game. His experience in the console field is blank. Even if he can have genius creativity, making console games cannot be completed by thinking about it. I reserved it.

: I'll keep it, who can't draw cakes? Hatsune game starts from scratch and makes a console a. I won't talk about whether it can be completed smoothly. Even if it can be completed, it will probably be three or four years later. Maybe I can play the escort masterpiece "The Last Survivor" of Sn5 or White Box 2.

: Xingxing, this game has been said to be exclusive to SN4. I think Suo Ren will definitely provide some technical support. It is almost the same for two years, but it depends on the specific scale of the game.

:I think the art style of this game is good. Besides, whoever in the group was Hatsune fan at the beginning, and they all looked down on it and were so delicious in the end. I think you are picky here. When it is released, you still have to buy it, so why bother?

Compared with the previous "Hatin Miku: The Idol Master", "The Last Survivor" is obviously more project-intensive and discussed more.

Qin Shanshan subconsciously snatched her feet. Although the beautiful girl looked a little indecent, she didn't care. No one was watching her in her room.

:This "The Last Survivor" has a big background introduction and the art style is OK, but now there is no broadcasting film, so it is too early to discuss it. Why not continue playing games happily?

:Ah, it’s Qin Miaomiao, I’m dead.

:Ah, it’s Qin Miaomiao, I’m dead.

:Ah, it’s Qin Miaomiao, I’m dead.

:You are all dead, so Qin Miaomiao is my wife now.

:guna!

Qin Shanshan typed and replied neatly, opened the live video broadcast again, and then opened her own live broadcast room to broadcast.

eOfficially has a live broadcast source, but there is no commentary. The TV station needs to turn on the TV to watch, so some anchors choose to broadcast, and their audience also prefer this form. During the morning hardware software launch conference, tens of thousands of people watched it at the same time, and the barrage flew into the sky.

The afternoon is the press conference of Suo Ren Interactive Entertainment, so she will naturally broadcast it.

While many viewers were excited about the explosion information brought by e, Xu Rui was having a meeting with Holofei and several game core producers in the conference room of Hatsune Games office building.

"Boss, I don't understand what you mean, do we want to do the type of g and game scene seamless performance?"

The main program Wang Sen asked, he was a programmer who joined Hatsune game in the early stages of the development of "Blood Source: Curse". He had previously worked as a developer of two console rpgs and had rich experience.

"Yes, since this game is in a third person, we can try to combine script performances and player operations to form a movie-like appearance, which is why I chose to use the third person method."

Xu Rui replied that the projection screen behind him was some early concept designs of the game, including the beginning storyboard screen. To be honest, this is the first time Wang Sen has seen a designer using storyboards to present games. Generally speaking, this design method is more common in animation and movies.

However, thinking that his boss himself was an animation, Wang Sen felt relieved.

And at the beginning, Xu Rui told everyone that "The Last Survivor" would be a game with a movie texture, and it is not surprising that it uses similar production techniques for movies.

Wang Sen put his eyes on the copy in his hand. In addition to the content in the slides, there are also storyboards.

He flipped through and found that the beginning of the game was a scene of a father and daughter sitting on the sofa.

These storyboard characters are quite exquisite, but they do not require much action design. It is obviously an early design. It can be seen that the relationship between the father and daughter is very good. In just a few shots, from the father playing with his daughter, to coaxing his daughter to bed, his subsequent actions have created a warm and harmonious atmosphere.

But Wang Sen knew that this was a game of the end of the world and it would not be like playing house.

Soon, with a commotion, my father discovered that the whole city was in chaos. He didn't even know the source of the chaos. He drove away from home with his friends. The storyboard portrayed the chaotic city and the burning house from the perspective of a little girl.

In this plot, the storyboard is marked with the prompts for player control.

When Wang Sen first watched it, he felt very strange because the plot of the little girl woke up from her sleep, walked at home, and was taken to the car had no elements of fighting, and the little girl controlled by the player had nothing to do, so he could only look around.

But later, after carefully experiencing the movie-based game concept that Xu Rui mentioned, Wang Sen suddenly felt that this seemingly useless design strengthened the player's sense of substitution.

Just imagine, a player who plays the game for the first time, controls a little girl who is powerless to control a chicken. When encountering a change in confusion, the entire atmosphere of the apocalypse is suddenly revealed, especially when looking outside the back seat of the car. If it is a fixed shot, it is like watching a performance. The player can control it by himself, and the attacks encountered by the car will also be reflected in the movement of the camera, which is very infiltrating.

The rpg that Wang Sen handled before was a very traditional type. This type of game has a characteristic, that is, the performance and the game are separated. Simply put, it is an animation controlled by the movie or script when performing the plot. The game is a complete game. Except for some dialogue, there will be no additional performances.

The advantage of this is that the production team can control the progress of the game, save a lot of resources, and even take advantage of tricks. The most typical one is the black box mode. The indoor scenes of many RPG games are actually not indoors at all, but an open scene surrounded by dark and only three sides. In a fixed script performance, this scene not only saves art resources, but also reduces the burden on the program.

But if players are allowed to act in this and perform during the plot, there will be many ridiculous bugs.

There is another disadvantage of broadcasting performances, which is fixed. The production team often does not design two sets of performance animations for different results of some battles, such as some inevitable defeats, but players may win through various means, or crush quite difficult battles due to difficulty and level. After defeating byiss in this way, the performance that jumped out turned out to be a difficult victory or a big defeat, and the sense of separation between the performance and the game is difficult to erase.

Now, Xu Rui's idea is to blur the dividing line between performance and operation so that it is almost impossible to feel it. In this way, the player's sense of substitution will be extremely high, and the impact of any action will be feedback. The entire game experience will not be divided, just like a movie.
Chapter completed!
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