Chapter 199. Press function
Holofi's feelings are deeper about the movie narrative about the game.
Since "Blood Source: Curse", he has deeply felt Seo Rui's persistence in performance effects. For example, the mysterious animation performance in "Blood Source: Curse". Even the character R has exclusive animation instead of perfunctory flashes, and the performances of various summoning objects are extremely gorgeous.
These performances are not useless, they greatly enhance the sense of substitution.
"Originally, the first person is better for this type of game where shooting is the main combat method. In order to make the game look more like a movie, the third person is used, which is understandable."
The main artist Guo Weiren touched his chin and nodded.
After "Blood Source: Curse", he has basically shifted his focus to Hatsune Games, and from time to time he would help Huan electric drawings and plot a few pages of storyboards. Guo Weiren felt that his skills could be better played in the game art, and the fact is indeed the case.
Guo Weiren's artistic skills are difficult to express in animations with limited costs. He does not allow him to strive for excellence in both construction periods and funds, but in the game, Guo Weiren can do whatever he wants.
Several characters he designed in "Blood Source: Curse" are extremely popular. This heavy oil painting style is quite popular among players. This time, "The Last Survivor" was also written by Guo Weiren.
"But in this way, this game has a high demand for art resources. Does sn4's function support?"
The main program Wang Sen asked, sn4 was a host that was released three years ago. Its configuration was very good at that time, but the computer developed very quickly. Three years later, the graphics card has been replaced, and the functions of high-end P are far greater than those of the host. Three years ago, only wealthy people could afford to play games on the host. Three years later, the host has become a relatively cheap game method.
"I think Mr. Li Zhen, who is in charge of the company's development department, should be more clear about this."
Xu Rui looked at Li Zhen on the other side of the table. The director of the third development department of Suo Ren Interactive Entertainment game console department was shocked after seeing Xu Rui's concept design for "The Last Survivor".
He originally thought Xu Rui was a little crazy, and after seeing the actual idea, Li Zhen became more determined to do this idea.
This guy is a real crazy guy!
Whether it is a performance or a plot promotion method, including some settings, "The Last Survivor" is completely different from the FPS and RPG games currently on the market.
For example, Xu Rui mentioned a listening system, which allows the protagonist to perceive the surrounding enemies to a certain extent, and cooperates with stealth operations to perform assassination.
This is a relatively novel game method. FPS is mostly used to solve battles. Only a very small number of plot levels require the use of silencers to assassinate, and most players will end up impatiently killing all enemies to complete the "assassination". However, in "The Last Survivor", the protagonist is not an invincible superman. He easily kneels down when he is besieged by multiple people, but assassination one by one can greatly reduce the difficulty of the game, which obviously encourages players to sneak around.
In addition to zombie-like monsters infected by infectious diseases, there are also humans in the game. They use different tactics in the face of different enemies, which is also a part of the game. Li Zhen has seen many similar ones.
But third-person shooting and the subsequent performance techniques were unprecedented.
"Our sn4 functions have not been squeezed out. In fact, there are only one or two games that can use all functions now. According to what I currently see in this planning book, I think sn4 can control this game."
Li Zhen replied that although the configuration of the host is much worse than that of the top P, the P is different in addition to the hardware and software environment. It is difficult for the game to optimize the P to perfectly achieve the perfect optimization of the game. However, the host is different, all hosts have the same configuration, and the game can achieve the most perfect optimization. Therefore, even if the configuration performance of the host is slightly lower, it can still achieve a very comfortable gaming environment.
Game development must always be based on hardware. If the hardware cannot do it, then no matter how imaginative the idea is, it will be useless.
Originally, Li Zhen thought that although Xu Rui was creative enough, he did not understand the host market and did not have experience in host development, so he could easily make mistakes that he took too much steps, such as thinking about what the picture scene should be like, but in fact, the machine configuration does not support such an idea at all.
Li Zhen has seen this kind of thing many times. For example, there was a game two years ago, claiming to have thousands of planets for human exploration and development, and tens of thousands of different spacecraft can be assembled at will. But later, people discovered that the game was so boasted that the actual development progress was difficult.
There is also a game last year, which is known as the strongest picture of this generation. Li Zhen has also played it. The picture has indeed reached the level of photo level, and the light and shadow and liquid flow are invincible.
But even if the top-end P-player game is running, it will be stuck. Generally, the computer cannot be carried by players, and it is a failed work.
"But I think the application of some lenses may have a lot of load on the PU, and it needs to be decided when it is developed."
Li Zhen added that because in fact, Xu Rui's design ideas slapped him in the face.
Just looking at this design draft, Li Zhen never thought that this was proposed by someone who had never had experience in building a console game. He even guessed whether Xu Rui had secretly found the help of experienced producers like Wang Sen. However, when he found out that Wang Sen was extremely surprised to see this design, Li Zhen realized that this was indeed Xu Rui's work.
Although the things mentioned in this plan have not been done by previous generations, based on Li Zhen's rich experience in console game development, he can see that although these settings are novel, they are within the host's functional tolerance range. He is like an experienced doctor who can grasp every inch of the muscles of the sn4 body. While the pressing function reaches its limit, it just doesn't exceed it, and repeatedly test it on the edge of danger.
Many ideas in the planning project even inspired Li Zhen and gave him many game ideas. Originally, he thought that what his boss Shima said was just a joke to let him study, because no company would let him participate in core development alone, but unexpectedly, he actually gained something!
"The development machine has been sent to the company. Our developers can first adapt to the hardware of SN4 and become familiar with the use of the game engine."
Xu Rui glanced at Li Zhen and said that Li Zhen was not Hatsune Games alone, but brought a small team, mainly providing SN4 game engine development support and hardware debugging. He did not treat Li Zhen as an outsider and did not show him the core documents.
Because Xu Rui believes that only when Li Zhen can fully understand the game core of "The Last Survivor" can he better help development.
Chapter completed!