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Chapter 326. Create happiness with your heart

The unique trailer of "Breath of the Wild" quickly caused a stir.

For ordinary players, the freedom displayed in the entire trailer is fascinating. Through the screen, it seems that the whole world is slowly unfolding in front of the players.

For industry insiders, "Breath of the Wild" has not released any preliminary information, and it is directly posted on the trailer suspected to be a real-time demonstration, which is unique in the game circle.

More importantly, the game creativity displayed in it.

Li Zhen of Suo Ren Interactive Entertainment was silent for a long time after seeing this trailer.

As the helper of "The Last Survivor" on Suo Ren Interactive Entertainment, Li Zhen has had close contact with Xu Rui and others and experienced Hatsune game development methods.

His biggest feeling is delicacy.

Producers such as Seo Rui and Holofei can think of many places that game producers subconsciously overlooked in the past, and are good at creating surprises for players in these places.

For example, in "The Last Survivor", various collection of props and exploration props were collected. In the past games, these things that had nothing to do with the core gameplay were generally ignored by producers, but Xu Rui and others were able to make them into a collection system, and use the text instructions in these small props to point out the background and shape the characters.

Li Zhen thought for a long time and finally figured it out that this is the player's mentality.

When players encounter realistic scenes like "The Last Survivor", they will naturally want to explore the things around them and pick up various things to see. This behavior driven by curiosity may not be meaningful, but if this behavior can be satisfied to a certain extent, the player will feel pleasure.

The producers consider more. In game production, in most cases they face subtraction. Due to various reasons such as construction period, funds, and technology, the producers can only constantly abandon many of their ideas at the beginning of the game, and finally retain the main trunk. Elements such as collecting and exploring are generally abandoned in the early stage.

Over time, when they become experienced producers like Li Zhen, they have made choices at the beginning of the creative stage and will not make "meaningless" designs. In other words, even with sufficient financial support, they will be more inclined to choose "safe" designs that have been verified by players rather than whimsical.

On the contrary, producers like Xu Rui and Holofei who are halfway through the road are as good as they want, without any restraint, but can make some breakthroughs with the support of resources.

Game Forum v9, this trailer was obviously noticed by everyone.

In this trailer handling discussion post, most people are looking forward to it.

[Keep your mind calmly] This degree of freedom is simply explosive. When I first watched it, I felt that the trailer was a bit fragmented. Why did I switch the screen so many times, but after a closer look, I found that there are too many things that can be done in this game!

[Steam Fantasy] Although "Breath of the Wild" can only be said to be excellent from the picture, the gameplay demonstrations really attracted me. I originally thought Hatsune Games would make another broadcast game similar to "The Last Survivor", but I didn't expect that they actually developed an open game with completely different gameplay.

[Gravekeeper] Wait, haven't you noticed that this trailer is a real-time trailer? Less than a year after "The Last Survivor" was released, "Breath of the Wild" has a real-time trailer. How long has their plan been developed?

[Flying Fish and Bear Paw] I used to think that Hatsune game development web game mobile games is an impact on the orthodox game circle. Now, once the two games "The Last Survivor" and "Breath of the Wild" came out, I lost my temper at all. Now I think that it is better to have a console game that can be killed by mobile games and web games.

[Flowers of Hope bloom all over the floor] Wait a minute, just a trailer, are you bragging like that? I have experienced many battles and have seen a lot. Those trailers look awesome, but they actually play so hard that they can pick their feet. I think I'd better wait until the game is officially released.

[Chocolate Mouse] This kind of game with a high degree of freedom cannot be really the same as the trailer when playing it. There will definitely be many restrictions. There were also such games before, but in the end I found that it was just to kill many monsters in some places and then come back to receive the reward. Openness? Freedom? It doesn’t exist.

[kolongo] I think the most stressful ones now should be hardware software and Soren Interactive Entertainment. One of them acquired the studio two years ago is preparing to release an open world game "Super Hacker" in December this year, and the other is "Warrior Code 6" for New Year's goods. Both of them are gimmicks of "open world". If you find that you can't beat "Breath of the Wild" in comparison, it would be funny.

With the rise of realistic pictures and movie narrative games like "The Last Survivor", and the high degree of freedom of "eating chicken" in multiplayer mode, the open world has begun to truly become a part of mainstream games.

Hardcore software released an open world game last year, and there are two this year, and there are two more in the plan. The themes of these games range from traditional swords and magic to martial arts cultivation, and even urban technology, almost all the topics players can think of.

It acquired a large number of game studios, relied on its strong funds to occupy the market with its quantitative advantage, and promoted its membership system, which was coming in full force.

As for Suo Ren Interactive Entertainment, it has been working steadily and maintaining a new IP for two years. At the same time, the old IPs continue to release sequels. Due to the popularity of "The Last Survivor", as of now, SN4's sales have far exceeded those of White Box. After all, "eating chicken" is a model with its own social promotion. Friends are playing, so you can't hold the White Box and be alone.

Relatively speaking, Suren Interactive Entertainment is under less pressure because "Breath of the Wild" is still exclusive to SN4. Even if "The Warrior Code" is suppressed by "Breath of the Wild", the final beneficiary is still Suren Interactive Entertainment, which doesn't care.

Xu Rui mainly took a fancy to Sn4's portable skills and the body feeling that even Suo Ren Interactive Entertainment had never used it much.

On the third floor of Hatsune Game, in a small conference room, several people were surrounding Xu Rong.

Xu Rong's attention was all on the small tablet in her hand.

This small tablet is the portable sn4. In handheld mode, the function of sn4 will be slightly reduced, but it can be carried with you. If you play "The Last Survivor" in handheld mode, the picture quality will become a bit eye-catching, so there is no one to use it. However, for "Breath of the Wild", the handheld mode can also express the picture very well. What originally made people feel deficient has become an advantage.

Xu Rong is playing "Breath of the Wild".

I saw a cuckold climbing on the rock wall, sweating on my head, as if it was extremely hard.

A small green circle appeared in the center of his body, which seemed to be a physical strength bar.

Just as the physical bar was about to run out, the villain finally climbed to the top of the peak.

At this moment, the vision suddenly became wider.

Only by being in the blue sky, boundless plains, and vast mountains can you truly feel the insignificance of humanity.

Xu Rong manipulated the characters to move and ran on the top of the mountain. He soon encountered several monsters with strange looks who were napping.

She took out the bow and arrow.

.
Chapter completed!
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