Chapter 327. Climber's Leather Jacket
For people like Xu Rong who don’t often play console FPS games, the controller shooting is really not very suitable. The joystick can either be pushed over or not.
The bows and arrows in "Breath of the Wild" are also rocker shooting, but there are more things.
Xu Rong held down the aiming key and pulled the bowstring. The sight star was located near the monster. This distance adjustment was very troublesome. Without auxiliary aiming, novices like Xu Rong could not aim well.
At this time, she moved the handheld machine slightly.
I saw that the sight of the sight actually made a slight movement, just like a handheld machine was a bow and arrow.
After moving for a little over a century, the sight star aimed at the monster's head. At this time, Xu Rong let go of the bowstring.
Bang-
The handheld machine shook subtly, like the recoil of the bow after the bow left the string, subtle but indeed.
The iron arrow hit the monster's head and directly cut off most of the blood strips.
At the same time, the monster woke up, which made other monsters in the entire camp jump up, and ran towards Xu Rong with their weapons.
"Wow!"
Xu Rong was startled and wanted to escape, but hesitated for a while and pressed the arrow keys and the rocker to switch the type of arrows.
This time she used an explosion arrow. This kind of arrow will explode after hitting the target, and the damage is very high, but it is difficult to obtain it in the game. Xu Rong has ten ordinary iron arrows on her body, and only three explosion arrows.
Xu Rong was a little panicked, but she still relied on her somatosensory aim to pull the bowstring open.
The arrow of the explosion arrow was burning with the leads, and a more delicate vibration came from the fuselage, as if it was really ready to launch an arrow about to explode.
Whoosh-
The sound of breaking through the air sounded, and Xu Rong's arrow flew out and hit the monster rushing over.
Bang—
The explosion sounded, and Xu Rong, who was not far away, trembled slightly. She took out her weapon, and the steel sword and wooden shield on her back.
The monster that lost blood at the beginning was directly killed, and the other monsters were also trembling due to the power of the explosion and actually threw away the weapons in their hands.
They were dizzy for a while, and Xu Rong had already rushed up.
She cut two swords in a row and killed one monster. At this time, the other monster had woken up, picked up the wooden stick on the ground and was ready to attack Xu Rong.
Xu Rong hurriedly raised her shield.
Bang-
The wooden stick hit the wooden shield, making a crisp sound. The handheld machine in Xu Rong's hand vibrated, as if she was knocking on the table with the handheld machine.
Taking advantage of the gap between the opponent's attack, Xu Rong stabbed out his long sword and then solved the monster with two more strokes.
The last monster was easy to deal with. Xu Rong was like this and was ready to use a shield to block its attack.
But unexpectedly, when the monster's stick hit Xu Rong's shield, her shield actually emitted a ray of light and was directly broken!
"ah?"
Xu Rong was stunned for a moment, as if she didn't expect the wooden shield in her hand to be so fragile.
However, because the shield was broken, the monster also developed a little stiffness.
Both sides came to their senses, and Xu Rong cut directly over, making it difficult for the monster to deal with. She hit the sword one after another, and eventually turned into nothingness like its companion's ending.
The ground was full of fallen props, including monster's teeth, monster's sharp corners, monster's liver, etc. In addition, their weapons were also scattered on the ground. Xu Rong picked up a wooden stick and put it in her bag, picked up a shield, and carried it on her back.
More importantly, there is also a treasure chest decorated with skulls in the monster camp!
Xu Rong controlled the little green man to walk to the treasure chest, squatted down and opened the treasure chest. There was a piece of clothing inside, much better than the clothes she was wearing now.
Opening the backpack, Xu Rong clicked on the instructions for the dress.
【Climber Leather Clothes】
【excellent】
【Jacket】
【Defense 2】
【Reduce physical strength required for climbing】
[The peaks of Hylaria are extremely high. Legend has it that there are secret treasures buried among the mountains, which has attracted countless adventurers to come in a flood, forming markets and villages at the foot of the mountain. This dress is one of the most basic mountaineering suits, which can effectively relieve fatigue during climbing.]
After looking at the spoils, Xu Rong put down her handheld with satisfaction.
The person standing next to her and watching her play also breathed a sigh of relief.
"How about it?"
Someone asked.
"It's great, the battle and exploration are fun, especially when the shield was broken, my heart was pounding for half a beat."
Xu Rong replied that in her hand, the combat system demo of "Breath of the Wild". Although there is not much content, the system related to the battle has been completed. Now the entire game is in the process of adding various scripts and trigger events to the map. Of course, the system that was done before is gradually improved.
"But should I add a little hint? The durability is hidden now. It will only flash red when it is about to break down. If you don't pay attention, it will be easy to ignore it."
Someone mentioned it again.
"I think it's OK. The direct text prompt is a little more obvious. The simple flashing prompt still requires a little learning cost."
It is easy to get into a misunderstanding when designing a game, that is, designers' understanding of games is far beyond players, and many designers think it is natural, but players may not be able to understand them.
For example, if a weapon flashes red light, it means it is about to be damaged. It is definitely clear to the designer. Players who have played many games can also guess the meaning of this, but for some players who have never been exposed to similar games, they may not understand what flash means, or may even cause misunderstandings.
For this kind of problem, on the one hand, the designer is required to break out of design thinking and from the perspective of the player, and on the other hand, it also has requirements for guidance for novices.
"Breath of the Wild" does not have a formal tutorial for beginners, and most game mechanics require players to explore and discover on their own, so this detail is particularly important.
Xu Rui once considered whether to add a tutorial for beginners. After all, there are too many elements of "Breath of the Wild". Without any guidance from novices, many players will probably not be able to find some settings until they pass the level.
But after thinking about it, he still gave up this idea. The greatest fun of "Breath of the Wild" is the harvest of exploration, and the novice tutorial undoubtedly deprives the fun of exploration. Therefore, in the final decision, in addition to teaching basic keys, other mechanisms are either placed in the plot or directly allowed the players to explore themselves.
The trailer for "Breath of the Wild" has attracted a lot of attention. Fantasy Electric Animation, "Your Name" and "Music Girl" theatrical version, is also being produced in close production. In mid-October, Fantasy Electric Animation finally announced the title of this animation that will meet everyone in January.
"The Songhai Idol is a Legend".
When seeing this title, most viewers' first reaction was a question mark.
"What is Songhai?"
Chapter completed!