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Chapter 406. Pricing

This martial arts RPG game called "Tianshan Divine Sword Record" comes from an independent game studio called Luoshu. Their previous works were named in a similar style. They all followed the world background of the martial arts world and the same lineage. For players who like this, they have a good reputation.

Of course, some people think that these RPGs are not very good at gaming, the combat system is single, and various elements are changed without medicine. Each work is only carefully crafted.

In short, Xiao Xiao heard that the work "Tianshan Divine Sword Record" has been developed for more than a year, and now it just happened to catch up with the independent game award. It seems that the studio wants to take advantage of the accumulated advantages.

In just a few days, this "Tianshan Divine Sword Record" has sold 1,000 copies. You should know that each of the previous works of Luoshu Studio can only sell less than 2,000 copies in total, and it is truly a use of Idea to generate electricity.

Due to the first-mover advantage and the growing user base of the steam platform itself, the sales of "Tianshan Divine Sword Record" quickly reached an all-time highest.

Xiao Xiao browsed for a while and commented that the reviews of "Tianshan Divine Sword Record" are mostly positive, and the views summarized by players are similar to those before.

He posted this screenshot to the independent game production group.

[Friendly Egg Fried Rice]: [Picture] This game from Luoshu sells quite well.

[Blue Storm]: In just a few days, one thousand copies have been sold? Is this sales fake?

[Air-dried toilet paper]: I also think it is fake. Maybe it is like a live broadcast platform that has a multiplier in the background. Now, how many people are registered on the steam platform?

[Golden Moon]: Xingxing, the number of registered users on the Steam Platform has long exceeded 20 million. Whoever does not have a Hatsune Video Network account is just a matter of binding. Even if you don’t mention these, just binding the account between mobile games and web game players will be tens of millions of users. It would be better to say that there are tens of millions of users. Luoshu’s games are sold for only 1,000 copies.

[Luo Shu-Brick Mover]: [Picture] This is a screenshot from our backend. It is indeed sold for 1,000 copies. Next month, you will receive the money shared by the platform on the 10th.

[Friendly Egg Fried Rice]: It’s been a long time since I saw you, why haven’t you put all the previous works together? At least you can sell some of them?

[Luo Shu-Brick Mover]: I'm already working on it, and I have to wait for the review from the steam platform. I guess it will be there next month.

[Beef Ramen]: Damn it, it feels so good. It seems that this steam platform is a bit profitable. Do I want to upload it too?

Soon, the voices in the group questioning the steam platform were overwhelmed by screenshots in the face. The producers became more confident about the steam platform. After all, everyone had a dream of winning the lottery. If their works suddenly became popular on the steam platform, wouldn't it be pleasant?

Originally, many people actually thought that sales on the steam platform should be just a big hit, and the prize money and some promotions are the main ones, but now it seems that as long as the work can be sold for thousands of copies, it is completely enough.

The highest sales of games on PC last year were less than one million, which was mainly due to console diversion. However, independent games do not have console versions. If the quality is good enough, then you can definitely expect thousands, tens of thousands, or hundreds of thousands!

When Xiao Xiao thought of this, he couldn't help but feel a little expectant. He was originally planning to work overtime today to complete the setting of the new game, but then he thought about it and found several games he had created before and uploaded them to the steam platform one by one.

The upload interface is more like the interface when Xiao Xiao was working. He needs to upload a complete set of files, source code, user documents, producer contact information, copyright proof materials, etc. He also needs to write an introduction, upload game screenshots, and finally pricing.

Xiao Xiao also noticed a prompt, that is, the uploader's pricing is not necessarily the final selling price of the game. After the review is passed, the personnel of the steam platform will contact Xiao Xiao to determine the final pricing.

Just like if Xiao Xiao marked 999 yuan, it would definitely be an overpriced price. Whether it is a gimmick or a simple mistake, the steam platform will not pass the review.

In addition, there is another aspect of the cooperation terms regarding game pricing: If there are promotions in the future, the platform will only conduct them with the consent of the creator.

“Promotion?”

This article attracted Xiao Xiao's attention, which means that the promotions on the steam platform are not necessarily determined by the producer, but the platform will also carry out promotions regularly. This is more like a large supermarket than an online shopping platform.

In addition, in terms of pricing, the steam platform also gives a certain reference range, such as based on the size of the game, production cost, game duration, etc.

The price of several of Xiao Xiao’s games is not high, similar to when sold online, at a level of 20 to 30. Most of the independent games are hovering below 100 yuan. After all, you can buy a masterpiece carefully produced by a large manufacturer for only 300 yuan. If the independent games are priced at this price, no one will buy them.

After uploading one by one, it was already late at night. Xiao Xiao was a little tired, but full of expectations.

Such a scene also happens to many independent game producers.

......

A week later, Xiao Xiao has been thinking about the game design and is working on development. In the end, he chose the platform jump that he is best at. This kind of game can be accepted by players even if it uses the simplest materials. As long as it has exquisite design, it doesn't matter even if it is a picture made of simple lines.

In the design, the game will have four levels and two hidden levels, which is not huge in terms of scale, and six months is enough to complete.

At this time, Xiao Xiao didn't have much thought about the independent game prize. He just wanted to make interesting games, because the Steam Platform showed these independent game makers that as long as the game was interesting, it would be sold on this platform and the income earned far exceeds various bonuses.

Xiao Xiao stopped the work and opened the backstage of the creator of the Steam Platform. Here, the sales volume, evaluation, etc. of the games that have passed the review can be displayed. Xiao Xiao has passed five games, with a total of less than 1,000 sales, and the reviews have also hovered between mixed reviews and most positive reviews. Among them, the most sold is a platform jump game, which has sold a total of 200 copies, which is the highest sales of these five games, and it is also the reason why Xiao Xiao decided to make a platform jump game.

After sharing these games, Xiao Xiao can earn more than 10,000 yuan, which will generate a lot of more income than before selling them online. More importantly, Xiao Xiao can directly see the feedback from players and know his shortcomings and advantages. When promoting on Weibo, he can't tell who are real players and who are cloud players who follow the trend.
Chapter completed!
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