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Chapter 185 Try it out!

This article probably resonated widely, so the number of views quickly exceeded 100,000, and the number of likes from several popular comments left below reached more than 10,000.

"No job is done on time, and they are all delayed. They have to wait for the time of work to be done at the meeting, and it will take several hours. It is said that something irrelevant, and you always have to say a summary of the work that day. After the summary is completed, you also need to explain the plan of the day and other subtle procedures. It is simply a waste of life!"

"Haha, the most terrifying thing is to work hard, become tired and poor. I want to let the leeks work overtime, but I don't pay."

"Sometimes overtime is an atmosphere. If you work overtime, you are embarrassed to leave and you can only work there..."

"Whatever you say is working hard and fighting for yourself is the poisonous chicken soup given to your boss! It makes employees willing to be exploited, and gives a beautiful name called dedication and dedication. When you have no value in use, you will be kicked away ruthlessly."

"Our company is the same, I guess I'm not far from death."

The tone of these comments is very plain, without being indignant or furious, but it can be seen that these people do not want to resist, but they simply do not have the strength to resist!

Obviously, most people have faced this problem when they first joined the company, but so what?

After joining the company for a period of time, you will know that this is not a problem that one person can solve at all. The best problem to solve overtime is to change to a better job, but if you want to get a better resume, the way is to work overtime!

So, this is simply a vicious cycle. Many people jump in and can never get out again!

After reading this article, everyone present was deeply touched.

Jiang Wanna was a little incredible: "I didn't expect that the data of overwork death is so terrifying. I always thought that overwork death is a very rare phenomenon."

Brother Dahui said, "Oh, I haven't experienced it once and I really can't experience this kind of terribleness. I felt a little panic after work overtime, and I felt that it was not serious. As a result, after standing up, I took two steps and suddenly became dizzy and then I was unconscious. To be honest, if I didn't wake up again, it would be gone. It would be terrible to think about it!"

...

This time, the "Work Dog Survival Manual" did not have much publicity, it just went to some recommendation positions on game platforms, and then Zhong Ming himself advertised it on Weibo.

"Working Dog Survival Manual" is still a dual-end PC and bracelet, and can be played.

When he was doing "Land of the Red Road", Weiguang Studio basically had no reputation and even ignored various game platforms, so Zhong Ming could only find a way to promote it himself. But now it is the second work launched by Weiguang Studio. With the reputation of "Land of the Red Road", even if he didn't do much promotion in the early stage, he could still gain good attention.

What's more, Zhong Ming is very confident in the game quality of "Work Dog Survival Manual". Even if it does not require promotion, it should have the potential to become popular!

...

noon.

Tang Ying got up as usual, washed and ate.

Then I browsed my Weibo.

"Oh? Has the Glimmer Studio released a new game? "Work Dog Survival Manual"?"

Tang Ying has followed Zhong Ming’s Weibo since the Shanaier incident, and she also played "Land of the Red Path" afterwards, and the live broadcast effect is also very good!

So, Tang Ying’s current evaluation of Weiguang Studio and Zhong Ming is: Something is a bit!

Studios like this that have produced high-quality independent games are often the focus of many anchors.

Why?

Because these studios are often the group that strives to explore brains and make games unique in the entire game industry!

In fact, this principle is very simple. If there are people in large companies and have resources, they will naturally seek stability when making games. Copy a successful gameplay and make art to the extreme. There is no problem with the underlying framework and technical level, and it is smooth and bug-free. If you spend money to promote it, even if it is a cliché, it will make money, and it is safe!

But the small studio is not good, there is no advantage in any aspect, so you can only fight to the point of playing, so the games you make are generally more unique.

Or outstanding art style.

Or the gameplay is weird.

In short, the program effects are very good and can satisfy the curiosity of many viewers.

Games made by some large companies often fall into clichés, and the live broadcast effect is not good.

So, Tang Ying directly found a platform to download the "Work Dog Survival Manual" and prepared to try it out.

The live broadcast will only be started in the evening, but the live broadcast materials must be found in advance.

If an anchor wants to broadcast the game, he must be prepared. Tang Ying's habit is to understand the basic gameplay of the game before starting the broadcast, and probably think of which program is better. Otherwise, if you play around without preparation, you may be picked up by the barrage and become an "angry anchor".

Soon, the game download was completed.

After entering the game, there is no opening CG, and it is directly the main interface of the game.

The background is an original painting. An employee is working at a desk in front of the computer, wearing two large dark circles, with stars outside the window of the workstation, and the wall clock on the wall shows that it is past two o'clock in the morning. The original painting is not realistic style, and it is not too detailed. It is a bit like a simple painting, but as a unique style, it is completely acceptable.

On the left side of the main interface are several crooked titles: Working Dog Survival Manual.

Obviously, these words are specially designed, not spliced ​​with art characters, nor are they written randomly. Although these words look messy, if you look closely, you will find that the structure is very harmonious. Although the crooked state makes people feel a little ugly at first, if you read too much, you can feel a very tired and desperate state from it.

To give a bad example, it is like a death row prisoner engraving a regular word on the wall to calculate his death...

Several options:

【Start to work】

【Continue to work overtime】

【set up】

【Resign】

Tang Yingyile, this title interface is quite interesting, but I don’t know what the content is like.

Click [Start Work] to officially enter the game.

First, a dialog box pops up, prompting to enter a name.

Tang Ying randomly typed a string of meaningless English characters into it. Anyway, this is just a trial saver, and he won't use this during live broadcast.

After the archive is built, a small prompt box pops up.

【Asgasak First Generation】

【Family attributes】

【IQ: 5】

【Emotional Information: 5】

【Physical: 5】

【Imagination: 5】

【Memory: 5】

【Character: 5】

[The ending talent of each generation of characters will be inherited into your family attributes and passed down from generation to generation!]

"So, this is still a multi-week development game."
Chapter completed!
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